{"id":330,"date":"2021-09-20T21:35:22","date_gmt":"2021-09-20T21:35:22","guid":{"rendered":"https:\/\/www.cameronhawkey.com\/blog\/?p=330"},"modified":"2021-09-20T21:52:59","modified_gmt":"2021-09-20T21:52:59","slug":"art-izvan-pearl-of-hlute-and-the-lands-of-midnight","status":"publish","type":"post","link":"https:\/\/www.cameronhawkey.com\/blog\/2021\/09\/20\/art-izvan-pearl-of-hlute-and-the-lands-of-midnight\/","title":{"rendered":"[Art] Izvan, Pearl of Hlute, and The Lands of Midnight"},"content":{"rendered":"\n<p>This illustration was made for Izvan, a city nestled in a fjord amongst other islands collectively known as the Twelve Kingdoms, to be published in the upcoming <strong>Echoes from Fomalhaut #09<\/strong>. I&#8217;m currently running a campaign in Erillion, so these northwestern lands were already on my mind. As for my current party, they&#8217;re on the southeast coast of the island, sailing back to Gont after plundering an abandoned manor house right underneath the Forest of Doom- so quite far from these waters.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-web-1024x768.jpg\" alt=\"\" class=\"wp-image-328\"\/><figcaption>A merchant walks along thinking of their wares; meanwhile, a sailor learns of Izvan&#8217;s customs.<\/figcaption><\/figure><\/div>\n\n\n\n<p>Izvan is an ancient city nestled deeply in a fjord. <strong>The Palace of Knossos<\/strong> and the abbot&#8217;s designs in <strong>The Secret of Kells<\/strong> were an inspiration, <strong>Moebius<\/strong> was cited for the dress of the priest, and <strong>NC Wyeth<\/strong> for the stout sailor mercenary holding a torc. For the giant statue, <strong>the statue of King Menkaure <\/strong>was used; he&#8217;s got a subdued and assertive &#8220;eternal foot forward&#8221; stance that I think is mysterious.  <\/p>\n\n\n\n<p>I squished the layout of the map, doubled the layers, and then &#8220;stacking&#8221; them, made sense of their structure vertically. I traced it two or three times to get some distinct tiers of elevation. Once I was satisfied with the composition, I moved on to figuring out the foreground. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.34%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1001\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1724-1024x1001.jpg\" alt=\"\" class=\"wp-image-335\" srcset=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1724-1024x1001.jpg 1024w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1724-300x293.jpg 300w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1724-768x751.jpg 768w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1724.jpg 1246w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.34%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"840\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785-1024x840.png\" alt=\"\" class=\"wp-image-336\" srcset=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785-1024x840.png 1024w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785-300x246.png 300w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785-768x630.png 768w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785-1536x1259.png 1536w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1723-e1632112001785.png 1666w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"863\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725-1024x863.jpg\" alt=\"\" class=\"wp-image-332\" srcset=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725-1024x863.jpg 1024w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725-300x253.jpg 300w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725-768x647.jpg 768w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725-1536x1294.jpg 1536w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/IMG_1725.jpg 1674w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p>There was a bunch of fiddling to make sure the interesting bits didn&#8217;t overlap each other. With the figures sketched out, I began fiddling around with bands of shadows for added drama, and to visually isolate the two pairs of people. One one side, we have a well-lit priest conversing with a man in the shadows; on the other side, mixed company in mixed shadows. I like making light games of visual distinction like this as I work through a picture. I believe it adds atmosphere and coherence, if that makes sense.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-781x1024.jpg\" alt=\"\" class=\"wp-image-329\" width=\"391\" height=\"512\" srcset=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-781x1024.jpg 781w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-229x300.jpg 229w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-768x1007.jpg 768w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-1171x1536.jpg 1171w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch-1562x2048.jpg 1562w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/izvan-ch-sketch.jpg 1695w\" sizes=\"auto, (max-width: 391px) 100vw, 391px\" \/><\/figure><\/div>\n\n\n\n<p>Lastly, I went in for the details: for the background, a very static kind of hatching for the hazy city and fjord walls. For the foreground I used a horizontal ruled line hatching for the shadows, like Hogarth would have done, and many other engravers of his time. <\/p>\n\n\n\n<p><strong>Bonus Art: The Lands of Midnight<\/strong><\/p>\n\n\n\n<p>While preparing for this illustration, I was pointed to Mike Singleton&#8217;s <strong>The Lords of Midnight<\/strong>, a 1984 Commodore 64 (ZX Spectrum in Europe) game with a look that is very picturesque.  It made me wonder: when did (moving) pictures begin to be called (motion) graphics? Anyways, this game is a lot of fun. Go check it out.<\/p>\n\n\n\n<p>Here, with an almost-countable number of pixels, the clarity of shapes and their arrangement are crucial to the readability of the image. &#8220;8-bit&#8221; pictures have that quality about them, and it&#8217;s stunning that the Lords of Midnight can do what it does with less than a megabyte of code. I shamelessly stole a few pieces from the game. Look at that dragon! I added a wing and another foot to fill it out a bit, but left it be.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"666\" height=\"220\" src=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/lords-of-midnight-color.png\" alt=\"\" class=\"wp-image-338\" srcset=\"https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/lords-of-midnight-color.png 666w, https:\/\/www.cameronhawkey.com\/blog\/wp-content\/uploads\/2021\/09\/lords-of-midnight-color-300x99.png 300w\" sizes=\"auto, (max-width: 666px) 100vw, 666px\" \/><\/figure><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This illustration was made for Izvan, a city nestled in a fjord amongst other islands collectively known as the Twelve Kingdoms, to be published in the upcoming Echoes from Fomalhaut #09. I&#8217;m currently running a campaign in Erillion, so these northwestern lands were already on my mind. As for my current party, they&#8217;re on the &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"https:\/\/www.cameronhawkey.com\/blog\/2021\/09\/20\/art-izvan-pearl-of-hlute-and-the-lands-of-midnight\/\"> <span class=\"screen-reader-text\">[Art] Izvan, Pearl of Hlute, and The Lands of Midnight<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22,15],"tags":[],"class_list":["post-330","post","type-post","status-publish","format-standard","hentry","category-art","category-role-playing-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>[Art] Izvan, Pearl of Hlute, and The Lands of Midnight - blog of castle librarian<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.cameronhawkey.com\/blog\/2021\/09\/20\/art-izvan-pearl-of-hlute-and-the-lands-of-midnight\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Art] Izvan, Pearl of Hlute, and The Lands of Midnight - blog of castle librarian\" \/>\n<meta property=\"og:description\" content=\"This illustration was made for Izvan, a city nestled in a fjord amongst other islands collectively known as the Twelve Kingdoms, to be published in the upcoming Echoes from Fomalhaut #09. 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